

Roberts and his team are still fleshing out much of the game mechanics, but he did show Eurogamer a working demo, which included third-person pilot movement in a space carrier and space combat, switching between third-person and in cockpit views. Players will be able to name a star system if they are the first to chart it, then sell those charts to space corporations for virtual currency. An example could be a new star system or a set of new missions. This being an online game of sorts, Roberts will add micro-updates over time. 42 has a reputation for always pulling through even during the most difficult of missions, and your goal is to get accepted into its ranks. But players will be most concerned with Squadron 42, a sort of sci-fi French Foreign Legion.

The story revolves around a political drama inspired by the decline and fall of the Roman Empire.

The single-player mode can be played offline or co-op with friends in a similar fashion to the way players impact each other's games in Demon's Souls, he said. Roberts describes it as a mash up of Freelancer and Privateer, two of his previous games, and a Wing Commander game. Star Citizen features a dynamic economy and an open world. He has alongside a small team worked on the creation of art assets, story elements and an extensive prototype of Star Citizen, a persistent online universe due out at some point in 2014. Roberts, who has been out of the public eye for the best part of a decade, founded developer Cloud Imperium Games Corporation in April 2011. Its debut trailer, built using in-game assets, is above.
XBOX CONTROLLER WITH WING COMMANDER PRIVATEER PC
Star Citizen is a PC exclusive that looks for all intents and purposes like a modern day Wing Commander sequel. Chris Roberts, creator of cult space sim series Wing Commander, has returned with a new game he hopes will melt your PC.
